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crews:wars [2016/11/16 19:51]
james created
crews:wars [2019/02/13 14:17]
james
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 ====== Wars ====== ====== Wars ======
-Crew wars share many things in common with battles; however instead of being between 2 crews, they are between all crews and last 3 days instead of 24 hours.+Crew wars share many things in common with battles; howeverinstead of being between 2 crews, they are between all crews and last 3 days rather than just 24 hours.
  
-days before war begins, the previous war's top 2 scoring crews are selected as team leaders (based on previous war scores). They can then vote on their top team member selections (like on the playground), and after 24 hours, Team Black and Team Blue are selected (ties and lower picks alternated by ranking).+These will happen every 3-5 weeksstarting at different times throughout the day/night. All wars follow the same rules as a battle (except that there are 3 rounds of scorecard challenges). Wars can also be seen as "all-out war" as there are no teams. Each individual player represents their crew, but the awards are given on an individual basis (you can still see the rankings for each crew with the "sort" buttonbut that is just for bragging rights). The fee is actually a buy-in and gets distributed to the top 10% of winners (proceeds are split with their crew).
  
-No battles are allowed past this point or during war.  There is an automatic entry fee of 25,000 Chips and 10 Casino Points per member after the first (so a crew of 5 would have 50,000 Chips and 20 Casino Points deducted from the crew bank.Any crew that can't cover is excluded.+===== Participation ===== 
 +Once a crew war is declaredeveryone has days to join the war if they so wish. In order to joinsimply visit your crew's "battle" tab on the crew modal window and click the green "join" button (make sure the buy-in funds are in your crew bank). Everyone that joins the war can participate as much or as littler as they would like throughout the full 3 days.
  
-Crew wars will happen every 3-5 weeks Every crew with 3+ active members is automatically entered, and all wars follow the sames rules as battle (except there are 3 rounds of scorecard challenges) The winning side gets a score boost based on percentage of total points They also get their original buy-in back and any Chips left are split between crews and members based on points scored.+[{{ :crews:war_history.jpg?direct&400|War History}}] 
 + 
 +No battles are allowed past this point or during war. There is a buy-in of 50,000 Chips and 25 Casino Points per member that participates in the war. This buy-in gets split up like in poker tournament among the top 10% of scorers, and each player's take is split with their crew bank. 
 + 
 +===== Scorecard ===== 
 +Each player gets a scorecard during the war, which you can access by clicking the green flag in the top left of the screen. This provides you with a variety of personal, crew and bonus challenges. Each time you complete personal challenge, your score will be updated if you beat your previous high score at that challenge. You can then unlock bonus challenges by completing each personal challenge once. 
 + 
 +The crew challenges require a group effort to complete. Everyone has the same challenges and they must be completed in order to unlock the next one. There are 5 crew challenges per battle, and completing each one gives a boost to the overall crew score, with a maximum of 25%. 
 + 
 +Unlike in battles, these scorecards reset every 24 hours during the war and you are able to start fresh. Your overall score is the total of each of the 3 days of scorecards combined. 
 + 
 +===== War List ===== 
 +You can watch the live results of the active war by going to the "BATTLES" tab of the "All Crews" window. You can also see the live stats and per-player scores of the war by going to the "BATTLE" tab of your crew's window. 
 + 
 +===== War History ===== 
 +When you aren'in an active battle or war, the "BATTLE" tab displays a list of past battles and wars. Clicking on these gives you an overview of the outcome of the war with point breakdowns per player/crew.